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Departmental Aims

Technology & Design is a practical subject that combines design, mathematics, and science in order to solve real problems and meet human needs.  Essentially, we are searching for better ways to do things, inventing solutions and preparing for the future.

We strive to create an environment which is conductive to learning, is stimulating, imaginative and where students feel supported and secure. We provide learning experiences that give students skills which reflect those required in society and the ability to become confident learners who can evolve and respond to future challenges.


Mrs A Hildebrand (HoD)

Miss C Teer



Our Technology and Design Department has two Systems Rooms and an ICT suite equipped with computer-aided design PC’s, with the latest industrial packages.  We also have two fully equipped workshops with traditional and computer control machines, including a CNC laser cutter and a 3D printer. These rooms are joined with a central large display/foyer area.

Key Stage 3

Our focus at Key Stage 3 is to allow pupils to develop skills which will help them to participate in tomorrow's rapidly changing world.  They learn to think creatively and solve problems as individuals and as part of a team. Pupils respond to needs by developing a range of design ideas, making products and systems, and building up a range of practical skills.


Through practical projects, pupils use materials and techniques to create functional solutions to a given theme while discussing wider issues such as ecology, economics, cultural differences, and social responsibility. 


In Year 8, pupils have a one lesson per week where they complete the following tasks:

In Year 9, pupils have a one lesson per week where they complete the following tasks:

In Year 10, pupils have a one lesson per week where they complete the following tasks:

Key Stage 4

Studying Technology and Design at GCSE provides opportunities to investigate and resolve design and technological problems to meet real human needs in a range of contexts, such as home, school, leisure, community, business and industry.

At GCSE level, pupils will study a number of topics which include:

  • Designing

  • Manufacturing

  • Electronic control systems

  • Mechanical control systems

  • Pneumatic systems and control

  • Computer control systems

Pupils sit two external papers, each lasting 1 hour 30 minutes, and one controlled assessment.

There are three units:

  • Unit 1 covers core content (normally assessed at the end of Year 11)

  • Unit 2 focuses on electronic and microelectronic control systems,

  • Unit 3 is the controlled assessment, which includes a design portfolio and an associated manufacturing task.

This qualification builds on the knowledge, understanding and skills developed through the Science and Technology Area of Learning and the Cross-Curricular Skill of Using ICT.


Technology & Design opens the door to a wide range of careers in the creative, engineering and manufacturing industries. It is also excellent preparation for careers in many other fields e.g. medicine, law and computer science.  Whatever career is chosen, the knowledge and skills learnt, particularly those concerned with rapidly developing technologies, will be extremely valuable.  Pupils will also develop skills, such as teamwork and time management which are highly prized by employers.


The following are just some of the technology related career paths:  

Product Design

Mechanical Engineering

Electronic Engineering

Graphic Design

Civil Engineering

Quantity Surveying



Set and Special Effects Engineer

Biomedical Engineer

Telecommunications Engineer

Computer Programmer

Web Designer

Network and Communications Analyst


Interior Designer


Throughout each academic year we offer various extra-curricular opportunities for students across all Key Stages.  The aim of these opportunities is to provide an alternative learning experience beyond the classroom, one of further fun and enjoyment.

Over the past years, teams have competed in Science Technology Engineering and Maths (STEM) competitions such as the LEGO Mindstorm competition.

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